

Ideally there would also be some Polish troops and some rougher-looking marauders and stragglers too.Ħ vehicles (everything from civilian cars, Humvees, UAZ-469s, 4x4 pickups to 2.5-10t trucks) some horse-drawn wagons and carts

I think the force levels one would need are something like the following:ġ00 Soviet troops (c.70-75 AKs, 5-10 Dragunovs, 10 RPKs, 5 PKs, 2-3 AGS-17, 2-3 RPGs, 2-3ATs) the number of RPGs seems a bit low to me, perhaps 10 RPGs would be betterm with c.5 ATs) I had a look through both versions of Twilight 2000 to work out what kind of forces one might need, assuming that one did not change the initial premise that the characters were part of an American division (although were not necessarily American themselves) that has just been overrun in Poland. Twilight 2000 is available at Drive Thru RPG (both editions, with all the adventure and supplement packs). A little while ago I bought a few figures (a Soviet Motor Rifle platoon and an Australian Mechanised Infantry platoon) to paint them up as a test, and I am quite pleased with how they came out.Īustralian Mechanised Infantry painted in a kind of generic way that would also serve for Vietnam at a pinch (I have kept some unpainted to put into proper Australian camouflage when I find out what colours are needed for that)Īnd again, next to some 6mm buildings for Vietnam from TimecastĪnd the last section of Motor Riflemen, plus the aforementioned unpainted Australians to the right and a GHQ WW2 German limber team to the left that I have absolutely no clue how to assemble.Īs it happens, the conventional "Cold War Gone Hot" does appeal, especially in 6mm, but not as much as the Twilight 2000 aftermath, particularly for 15mm skirmish gaming since it rules out the and everyone died when someone chucked a bucket of sunshine over them scenario. I have had Cold War Moderns on my to-game list for quite a while.
