
gameId: Short identifier for the game when clicking ads that log it, defaulted to abf.g_editorMode: Initializes editor mode (Crashes).


svnRevisionNumber: Server revision number in last credits line, the number starting with RXXXXX.customerString: OEM based on how the game was acquired, commonly "googleplay".useDynamicAssets: Makes the game use assets from the dynamic script directory, false is defaulted (crashes the game due to no dynamic folder having content is present).

cheatsEnabled: Allows use of built-in developer cheats, false is defaulted (a and a are missing, so this will crash the game on bootup).releaseBuild: Retail, clean build, turning off makes the game act like debugging build, enabling debugging functions, server switch and some screens have debugging information like the credits, true is defaulted, disabling this setting allows the use of using all developer cheats on beta builds (a and a are missing, so this will crash the game on bootup).
